game artist and illustrator

by MassDigi and Yale Medical Group

September 2016 - May 2017

Released April 1st, 2017

A 3D post-disaster simulation game to assist in the training of emergency personnel. 

My role:

Lead 2D Texture Artist

  • Lead a team of texture artists in creating diverse and colorful handpainted textures per each 3D asset.
  • Created around 40+ unique high-quality textures that fit the style and feel of the game, including stationary objects and human models.
  • Worked with other departments to assure consistency and coordination.

Tools used:
Photoshop, Paintool Sai, Substance Painter, Maya and Z-brush

3D assets provided by teammates, textures done by me