game artist and illustrator

MEGALOMALADY
by MassDigi


September 2015 - December 2016 

A unique and colorful clicker game where your goal is to help main character 'germy' infect the world with illness


My role:

2D Artist and Character Animator

  • Worked with a team of artists to develop high quality concepts, icons, and animations that match the fun and colorful tone of the game
  • Created 6 character animations for final production and worked in the concept stage for icon and UI images.
  • Worked with other departments to assure consistency and coordination.


Tools used:
Photoshop, Paintool Sai, Adobe After Effects